Road to Release: 100 Days of Dev
Hello! I'm Dom, and I'm a solo game developer. I've been working on Polyfury for the past couple of years, and I'm finally gearing up to release it.
This blog is a documentation of my daily progress towards release - I'll be sharing what I’m working on, and the challenges and successes I face while doing this. I hope you find it interesting - and at the very least, I hope it keeps me accountable and working on the game every day!
Day Twenty
A documentation of my daily progress towards release - I'll be sharing what I’m working on, and the challenges and successes I face while making Polyfury.
Day Nineteen
A documentation of my daily progress towards release - I'll be sharing what I’m working on, and the challenges and successes I face while making Polyfury.
Day Eighteen
A documentation of my daily progress towards release - I'll be sharing what I’m working on, and the challenges and successes I face while making Polyfury.
Day Seventeen
A documentation of my daily progress towards release - I'll be sharing what I’m working on, and the challenges and successes I face while making Polyfury.
Day Sixteen
A documentation of my daily progress towards release - I'll be sharing what I’m working on, and the challenges and successes I face while making Polyfury.
Day Fifteen
A documentation of my daily progress towards release - I'll be sharing what I’m working on, and the challenges and successes I face while making Polyfury.
Day Fourteen
A documentation of my daily progress towards release - I'll be sharing what I’m working on, and the challenges and successes I face while making Polyfury.
Day Thirteen
A documentation of my daily progress towards release - I'll be sharing what I’m working on, and the challenges and successes I face while making Polyfury.
Day Twelve
A documentation of my daily progress towards release - I'll be sharing what I’m working on, and the challenges and successes I face while making Polyfury.
Day Eleven
A documentation of my daily progress towards release - I'll be sharing what I’m working on, and the challenges and successes I face while making Polyfury.