Day Sixteen

Today I got some excellent news about an event that I’ll be able to take part in next month. I’m preparing a bunch of stuff for it - it will be Xbox exclusive, so now is the time to download the demo on Xbox and get some score practice in! I’m hoping to double the size of the Discord server with that event - so we’ll see if I can meet that goal.

There were a few little issues that I’ve been meaning to fix for a while now, so I managed to squash those bugs. The win screen is still in-progress, the hexagon boss is in a really good place now (another build went out to alpha last night), and I’m happy with how things are progressing.

I will have to spend a little bit of time updating the store pages for Bulletfury and Artificer Pro in the coming week, too, with the aim of boosting sales a little bit. I’m going to be making “lite” versions of both which are a little cheaper but have fewer features, which should make some people a little happier 😂

What’s next?

There’s still some work to do on the win screen, so that will be tomorrow’s job. Ideally I’d like to push out a beta build for some wider testing by the end of the day.


I hope you enjoyed reading about my Polyfury progress. If you have any questions or thoughts, please feel free to leave a comment below. Thanks for reading, and maybe check out the demo:

Making your own games? Check out Artificer Pro!

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Day Seventeen

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Day Fifteen