Day Fifty Seven
Today I’ve done a touch of work on the visual style - I’ve made the background just a tad darker, and I’ve added some more VFX for grazing. That’s one of the things that has been the same for the entire lifetime of that mechanic, and it could do with a little bit of updating! There are some sparkly particles around the player, some sparkles across the fill screen, and I’ve toned down the full screen post processing for it. Oh and there’s a neat little graphic around the player. Here’s a little look:
What do you think? Let me know on Discord! Does it look too much like a shield? I think it might look too much like a shield… maybe it needs to be a bit more aggressive and spikey?
What’s next?
Alpha soon!
I hope you enjoyed reading about my Polyfury progress. If you have any questions or thoughts, please feel free to leave a comment below. Thanks for reading, and maybe check out the demo: