Day Thirty Two

I submitted the competition version into Xbox certification! Look at me actually meeting goals 😂

I won't release this update just yet, because the splash screen references the compo which doesn't start til 11th July.

The console stuff… did not go smoothly… Rendering was entirely broken, it just output a fully magenta screen, so I spent the better part of 4 hours working out how to fix that. On the plus side, I'm a little more rested today as the baby did an almost 4 hour chunk of sleep!!! So even though this took so long to work out, I didn't succumb to the urge to throw my windows machine out of the window, and I managed to do a couple of little polish bits around it.

What’s next?

I'll also have to submit the demo to Steam, which I'll do at the weekend. Mostly, though, the rest of the week will be dedicated to Triangle Twins work.


I hope you enjoyed reading about my Polyfury progress. If you have any questions or thoughts, please feel free to leave a comment below. Thanks for reading, and maybe check out the demo:

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Day Thirty Three

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Day Thirty One