Day 71

Visual Options Preview & Heptagram Progress

A shorter one today because I’ve been incredibly busy at the day job. I did actually manage some heptagram progress - no pics for you just yet, there’s a stupid visual issue with the intro that I’m trying to sort. I do have a neat little gif for you though, yesterday based on a b

14 Aug 2023 Polyfury development log

A shorter one today because I’ve been incredibly busy at the day job. I did actually manage some heptagram progress - no pics for you just yet, there’s a stupid visual issue with the intro that I’m trying to sort.

I do have a neat little gif for you though, yesterday based on a bit of feedback I worked out a neat way of showing the effects of the “Visuals” menu in the options:

It’s not a pattern you’ll actually see in game, but I wanted to make the bullet density a little bit higher. There are a few other things I need to change in the menus too, but I’ll save that til later and get some more content done lol.

What’s next?

Hopefully will fix that visual issue. Maybe I’ll have a Heptagram gif to show off :)