Content Complete! Final Boss Intro & Localization
Content is done š well, mostly. Itās done enough to be released, Iāve got a couple of days of bugfixes, minor tweaks, and the last little bit of functionality - a couple of Xbox leaderboard bits, the octagonās style achievement, that sort of thing. Itās going to be another busy
Content is done š well, mostly. Itās done enough to be released, Iāve got a couple of days of bugfixes, minor tweaks, and the last little bit of functionality - a couple of Xbox leaderboard bits, the octagonās style achievement, that sort of thing. Itās going to be another busy day tomorrow, but I am so glad the content black hole is now sated.
Here you go - the final boss introduction, stealing a little bit of style from the old school shmups (couldnāt quite make āa large enemy is approaching fastā in there š):
Iāve also spent a good few hours attempting a 1cc - gauntlet mode is hard, but it all works nicely now. I can actually do it, Iām officially a Pro Gamer! Those last few levels are killer, though, it has been a ton of fun to actually get good at a game again.
Thatās not all Iāve been doing, though - Polyfury officially supports Japanese! And will soon support German, and hopefully Spanish too. I may call in a favour and get a friend to translate to Chinese, too, but thatās a ton of extra content and the (compressed) Windows build is still less than 100mb. I kinda want to keep it that wayā¦
Whatās next?
Last few fixes and tweaks tomorrow, another busy day but Iām confident it will be stable and good to go off for review on Wednesday.