Day 95

Content Complete! Final Boss Intro & Localization

Content is done šŸŽ‰ well, mostly. It’s done enough to be released, I’ve got a couple of days of bugfixes, minor tweaks, and the last little bit of functionality - a couple of Xbox leaderboard bits, the octagon’s style achievement, that sort of thing. It’s going to be another busy

11 Sept 2023 Polyfury development log

Content is done šŸŽ‰ well, mostly. It’s done enough to be released, I’ve got a couple of days of bugfixes, minor tweaks, and the last little bit of functionality - a couple of Xbox leaderboard bits, the octagon’s style achievement, that sort of thing. It’s going to be another busy day tomorrow, but I am so glad the content black hole is now sated.

Here you go - the final boss introduction, stealing a little bit of style from the old school shmups (couldn’t quite make ā€œa large enemy is approaching fastā€ in there šŸ˜”):

I’ve also spent a good few hours attempting a 1cc - gauntlet mode is hard, but it all works nicely now. I can actually do it, I’m officially a Pro Gamer! Those last few levels are killer, though, it has been a ton of fun to actually get good at a game again.

That’s not all I’ve been doing, though - Polyfury officially supports Japanese! And will soon support German, and hopefully Spanish too. I may call in a favour and get a friend to translate to Chinese, too, but that’s a ton of extra content and the (compressed) Windows build is still less than 100mb. I kinda want to keep it that way…

What’s next?

Last few fixes and tweaks tomorrow, another busy day but I’m confident it will be stable and good to go off for review on Wednesday.