Day Fifty Two

Another shorter post today :)

I did a few full playthroughs of the triangle twins, and it’s not really where I want it to be for alpha testing yet. Today I quickly patched a few things, but I think most of tomorrow is going to be spent tweaking difficulty. A few patterns are completely trivial - dodging them isn’t really fun because the bullet density isn’t quite there, or they move too slowly, or whatever. The core is solid, but the numbers need a bunch of tweaking. Plus a few of them are almost entirely impossible 🙃 hooray! Balancing is one of the least fun jobs to do with this game, but it’s gotta be done.

What’s next?

Tomorrow will be spent tweaking the difficulty of the next level til it’s in a better place for testing.


I hope you enjoyed reading about my Polyfury progress. If you have any questions or thoughts, please feel free to leave a comment below. Thanks for reading, and maybe check out the demo:

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Day Fifty Three

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Day Fifty One