Basic Patterns

Ready to make some cool patterns? Here are a few recipes using just the free modules. Feel free to tweak the numbers and make them your own!

1. Straight Stream

Tagline: The classic "pew pew"

Great for basic enemies or player weapons.

Bullet Settings:

  • FireMode: Automatic
  • FireRate: 0.1 (fast)
  • Speed: 6
  • Lifetime: 2

Spawn Shape Data:

  • numPoints: 1
  • spawnDir: Direction

Modules: None needed!


2. Radial Burst

Tagline: The "shockwave"

Spawns a ring of bullets expanding outward.

Bullet Settings:

  • FireMode: Automatic (or Manual for explosions)
  • FireRate: 1.0 (slow)

Spawn Shape Data:

  • numPoints: 24 (more points = smoother circle)
  • radius: 0
  • arc: 360
  • spawnDir: Spherised (this makes them shoot outward from the center)

Burst Data:

  • burstCount: 1 (single ring)
  • Try 3 with a small burstDelay for a triple-ring effect!

3. Rotating Spiral

Tagline: The "bullet hell staple"

A single stream that spins around, creating a beautiful spiral.

Base Settings: Start with the Straight Stream above.

Add Module: SpawnerRotateModule

  • angularSpeed: 120 (spin speed)

Polish:

  • Add SpeedOverTimeModule to make the spiral expand faster or slower as it goes out.
  • Add BulletColorOverTimeModule to make it look hypnotic.

4. Wave Stream

Tagline: The "wobbly laser"

A stream of bullets that speeds up and slows down, creating a wave effect.

Base Settings: Start with the Straight Stream.

Add Module: SpeedOverTimeModule

  • Curve: Make it go up and down (e.g., 0.8 -> 1.2 -> 0.8).
  • Mode: Time (loops the curve)
  • Time: 0.8 (how fast the wave pulses)

5. Hold & Release

Tagline: The "wait for it..."

Spawn bullets, freeze them in place, then launch them all at once.

Setup:

  • Add WaitToContinueModule.
  • Set timeToPlayBeforeWaiting to a small number (like 0.5) so they fly out a bit and then stop.

Trigger:

Call this in your code when you're ready to fire:

spawner.ActivateWaitingBullets();

Great for: Boss attacks where you want to telegraph the pattern before it becomes dangerous.


6. Shotgun Blast

Tagline: The "boomstick"

A random spread of bullets in a cone.

Bullet Settings:

  • FireMode: Manual

Spawn Shape Data:

  • numPoints: 10
  • spawnDir: Randomised
  • directionArc: 30 (how wide the spread is)
  • randomise: true

Trigger:

if (Input.GetMouseButtonDown(0))
    spawner.Spawn(transform, Time.deltaTime);

Tuning Tips

  • Too dense? Lower numPoints or increase FireRate (higher number = slower fire).
  • Too slow? Increase Speed.
  • Laggy? Reduce the number of modules or total bullet count.
  • Colliders: Use Circle colliders for best performance.