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    <title>Wayfarer Games Blog</title>
    <description>You&apos;ll learn about what I&apos;m working on, how I work, and probably some cool stuff to do with maths in game dev.</description>
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    <lastBuildDate>Sun, 01 Mar 2026 00:00:00 GMT</lastBuildDate>
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      <title>Your Brain Hates You</title>
      <link>https://wayfarer-games.com/blog/your-brain-hates-you/</link>
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      <description>Why your brain actively works against finishing your game and how to design a your environment to overcome common dopamine traps.</description>
      <pubDate>Sun, 01 Mar 2026 00:00:00 GMT</pubDate>
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      <title>The Architecture of Shmup Enemy Spawning</title>
      <link>https://wayfarer-games.com/blog/shmup-spawning/</link>
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      <description>How to stop hardcoding your level waves and start building data-driven enemy spawns using the Command Pattern and SOLID principles.</description>
      <pubDate>Wed, 25 Feb 2026 00:00:00 GMT</pubDate>
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      <title>Bulletfury Goes Open Source</title>
      <link>https://wayfarer-games.com/blog/bulletfury-goes-open-source/</link>
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      <description>Bulletfury V2 is now fully open source, with Unity collision support, scene previews, performance improvements, and a deep module system for custom bullet behaviors.</description>
      <pubDate>Thu, 19 Feb 2026 00:00:00 GMT</pubDate>
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      <title>The Mathematics of Bullet Hell Patterns</title>
      <link>https://wayfarer-games.com/blog/bullet-hell-math/</link>
      <guid>https://wayfarer-games.com/blog/bullet-hell-math/</guid>
      <description>How great danmaku patterns aren&apos;t hand-placed; they&apos;re mathematical functions. A walkthrough of a single algorithm, evolved from a point on a circle into spiraling, fractal barrages.</description>
      <pubDate>Wed, 18 Feb 2026 00:00:00 GMT</pubDate>
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